Written by :: Potato Mike (Street Team Member)
What was it that made RTX2013 so special?
If you went around the floor asking people that question, you would end up with answers as unique as the people answering them.
Some would say RWBY, the upcoming anime, and “next big thing”, to come out of RoosterTeeth Studios. RWBY debuted the first two episodes to a ravenous and uproarious crowd. Laughter, cheers, ooh’s and ahh’s, filled the packed room of nearly three thousand people, and when the anime ended, the panel of creators and actors were treated to deafening applause and a standing ovation – an indisputable roar of approval from one of the most discerning and savvy demographics out there.
Others would say the floor, the RTX exhibit hall, stood out the most. The hall was full of enough booths and demos to keep one occupied all day long. and for me, the booths that stood out the most were the ones I wasn’t even expecting. There was Makerbot, the 3D desktop printer. You could watch the printer, which was the size of a desktop, create a 3D printing in real time. Watching it print/sculpt reminded me of the Science Channel show, How Stuff Works. Because I was watching this little mini-factory inside a desktop computer create 3D representations before my astounded eyes. The technology is so revolutionary, and so (relatively) cheap, that I found myself wondering, “are you guys time travelers?”, and, “is this RTX, or a modern day Chicago World Fair?”
Aside from Makerbot, I found myself smitten by none other than a keyboard. Das Keyboard, in fact. A German engineered keyboard, in fact. Let me say that again, a German Engineered Keyboard, the BMW of keyboards. I was skeptical when I was told I would never have more fun with a keyboard than with Das Keyboard. So, not one to back away from a challenge, I went up to the keyboard and tapped out a few keys. “No,” they said, “type with both hands.” Ok. I put down my things, and started typing out a random stream of thoughts. Suddenly I found myself typing more nonsensical things, printing to a screen that did not exist, because Holy-German-Engineering Batman! this thing *sings*! It sounds as beautiful, as nostalgic, and as satisfying as a typewriter, and it writes as smoothly, as fluidly, as a two-hundred dollar keyboard. After it was all over, I found myself shaking my head at the realization that at RTX, the booth and demo that I had the most fun at was a keyboard …and one that wasn’t even plugged in.
Still, for others, it was the panels and entertainment that was the highlight. With over fifty events taking place during the three day expo, there was no shortage of knowledge being spread, inspiration being given, and laughter being had. There were panels for game developers, by game developers. There were panels about the gaming industry, panels about gaming culture, panels about Youtube success and how to achieve it. Sir British, the genius behind the Ultima series, and the creator of the MMORPG genre, debuted a beta showing off his next big project, Shrouds of the Avatar, and discussed his ideas on revolutionizing the gaming world once again. However, with all those panels, it was the live broadcast of the RoosterTeeth podcast that created the most buzz. Gavin, Gus, Burnie, Joel, (and Jack, to a hilarious/tragic extent), were on top form, and as good as any comedy troupe. They began with “Gavin or Google”, an absolutely hilarious bit that pits Gavinisms against Googlisms. The highlight was when Joel gave out Jack’s phone number to an audience of at least ten-thousand people, and then, about five minutes later, Jack came exploding out from the back, asking Joel just wtf did he do. The podcast ended with one of the best lightening round Q&A’s I have seen. (…I am tempted to talk about everything that happened, but like any good comedy, it’s best if you see it for yourself. Go check out RoosterTeeth.com for the upload.)
More than anything, what made RoosterTeeth special was the community. The RoosterTeeth crew put RTX together as a way to bring like-minded people together, to entertain the hell out of them, and to offer advice and to inspire. I met a guy who had trekked all the way from Toronto, Canada, to come to his first RTX event. He had saved for a year to come, and when I asked what his favorite part of the event was, he shook his head, “I don’t know, meeting fellow youtubers and the people from the [RoosterTeeth] board?”. I talked with a father who was sitting down and waiting for his son to get out of a panel. His son was from Oregon and he hadn’t seen him in two years. His son had suggested RTX as a place to go and spend some father-son time. The father had no idea who RoosterTeeth was, but liked playing video games. He told me how much fun he was having, and how surprised and impressed he was by the whole convention, and that he would like to do this again next year with his son and perhaps create a ritual out of it.
So, what made RTX2013 so special? I guess it depends on who you ask. Because for everyone that went, it was something personal, something resonating, that made this event special. With so much going on, with such passion and dedication from the amazing team at RoosterTeeth, and with their enthusiastic fans eager to receive it, magic is bound to happen. …and magic is often difficult to define.
Achievement Unlocked: Unforgettable experience at RTX2013
Something special is happening here at the Austin Convention Center.
Day 1 began with a flurry of heightened anticipation. A giddy energy was reflected in the hundreds of Rooster Teeth fans waiting for registration. From all walks of geekdom, they discussed what they were looking forward to.
RWBY, the upcoming anime from Rooster Teeth was the definitive hot topic. We, the lucky RTX goers, would be treated with an exclusive first look and a panel discussion with the creator, writers, and voice actors. In fact, Day 1 *was* RWBY. Everything that day lead up to the reveal and everything after was a discussion of its merits.
It’s difficult for me to single out what I liked the most about the first two episodes of RWBY that were shown, so I will just ramble off my still singing fanboy impressions. The animation, a combination of 3d modeling and cell-shading, is both sharp and mesmerizing. During the excellently choreographed fight scenes, I felt as engaged as I would be if I was playing a video game. I also felt myself already falling in love with Ruby, voiced by the funny-as-bananas Lindsey, who seems tailor made to voice a classic anime heroine.
After the episodes aired (to deafening applause and a standing ovation) Monty, the creator behind RWBY, and Miles and Kerry, the writers, impressed and inspired me with their grasp of storytelling technique and teasing hints at a grand story worthy of any anime, videogame, or cartoon fans heart.
After it was all over, I find myself perplexed on how to define RWBY. It is obviously an anime, but it is also genre defying. I already want to watch the episodes again, and again. I want to dissect them for insights into the story. I want to show my friends. July 18th is when RWBY debuts on RoosterTeeth’s channel, and as far as I ‘m concerned, that day is too far away.
So here’s what went down on day one of RTX 2013. We pretty much took this first day to look around the exhibit hall and get a feel for everything. Met some people, looked at some cool games and got to check out a couple of panels. The highlights of the day were definitely the RWBY panel, which you can find Micheal’s impression of pretty soon, and our visit to The Behemoth booth where we got a great interview with Aaron about the game and then got some great footage of Bea and myself playing Battleblock Theatre. We hope to be able to get that up ASAP! Then, of course, Jake, Bea and myself had to drop by the Rooster Teeth Store and pick up some merch.
Friday was a lot of fun, but Saturday is the day to work. Lots of panels and interviews to get done, so stay tuned!