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Monthly Archives: November 2011

Exlovers’ free music download!

In anticipation of Exlovers’ new album upcoming release. Young & Lost club have released the single “Starlight, Starlight” as a free music download, Get it while you can… http://soundcloud.com/wewereexlovers/sets/exlovers   Ahead of their final show of the year and anticipated release of debut album, ‘Moth’ in Spring 2012, London Indie-pop five piece Exlovers will be offering up track ‘Starlight, Starlight’ as a free download. Formed in late 2008 by singer and songwriter Peter Scott, Exlovers combine boy-girl harmonies with lo-fi guitars to create beautiful wistful indie-pop; resulting in an instantly warming and nostalgic 90s indie sound. Following the release of sold-out single ‘Blowing Kisses’ in February this year, selling out on pre-order, the band have spent the past year touring the UK & Ireland with Young & Lost label mates Noah and the Whale in the May earlier this year, and putting the finishing touches to their debut album, recorded at Rockfield Studios, Wales with Demian Castellanos and Jimmy Robertson (Florence and the Machine, Big Pink), which will be released Spring 2012 through Young & Lost Club. With a follow-up single due early next year and the release of debut album ‘Moth’ in Spring 2012, Exlovers will be rounding off the year with the free download  ‘Starlight, Starlight’ and a headline show at London’s XOYO on 16th December 2011.  

Exlovers

Coming Up On a Year…

Brea and I went to Houston this weekend to record a special podcast for the awesome upcoming Punxmas show that is happening next month. While talking with Issac from Fuska, Jeremy from Molotov Compromise,and Jessica who is organizing the event… we told them it will be a year in January that we have officially been around. The thought didn’t really hit us until we were driving back home that evening. A year. That’s a lot of weekends invested. There has been nights where we have to record TWO podcasts because of our bands playing on certain weekends, there have been major scheduling conflicts, roadtrips, comic conventions, interviews done on the fly… But in the end, the podcast is personally one of the coolest things I have ever been involved with. It allows me to be a part of every music scene when I cover it, not just a spectator. It has given me the opportunity to interview some of my heroes, It is an excuse to get drunk and talk shit about anything I want (you may not notice I have a bit of an ego). The podcast has come a really long way from Brea and I drunk and hungover eating breakfast/lunch in a mexican restaurant in Katy TX with our friend Mike coining the term “old man and bitter girl”… It has grown into a good little crew of people who put in the time, work, the hours, and the whiskey into a product that isn’t professional, but alcohol fueled mega fun. I like to think it’s going to keep staying that way. What does the future hold? I’m sure I don’t know. We keep pluggin along. Maybe one day people may actually want to sponsor us and we can actually take more elaborate trips or get video equipment. Maybe we’ll get picked up for XM radio or something, who can tell. We just keep doing what we do, make fun of the obvious, and play good music all we ever really needed was a good recording device and some music to spin…. things just fell into place.

Game Review: Batman: Arkham City

What’s up guys? Finally, here is the review of Batman: Arkham City. I apologize for the review being so late, the past month and a half have been kinda nuts, but here it is!! Short Story: Six months have passed since the events of Arkham Asylum and things seem to have gotten worse. Since then, Quincy Sharp, the warden of Arkham has now become the mayor of Gotham City and converted the slums of Gotham into a maximum security prison city where the criminals rule the roost so to speak. The city is under the watchful eye of TYGER, a police force chosen to make sure no criminals get out or cause any huge damage, and this task force is under the command of Professor Hugo Strange. Bruce Wayne finds himself trapped inside of Arkham City after being taken captive by TYGER guards and being brought to Strange…who knows that Bruce Wayne is Batman. Now, Batman must survive a night in Arkham City, which will not be an easy task seeing as he will be taking on the likes of Two-Face, The Peguin, and once again The Joker, who seems to the dying from his Titan overdose from Arkham Island(and who has played the ultimate prank on Batman by infecting him with his own poison blood, now Batman is racing against the clock to find a cure). Score: Arkham City went above and beyond my expectations. I intentionally avoided reading anything about the storyline before the game came out because I really wanted to be surprised as the game went on. And I was completely blown away. The story was amazing and had one of the best endings I’ve ever seen in a video game. And the gameplay was very well done, it’s even more fluid than Arkham Asylum. Throw in the ability to play as the very attractive Cat Woman in the campaign and being able to play as a new and improved Robin and also Night Wing in the challenge mode and Rocksteady has given you as close to a perfect game as it possibly can. Batman: Arkham City is getting my very first score of 5 out of 5. Body of Review: Good Things: There were so many good things about Arkham Asylum. The story in itself is absolutely amazing. The scene when The Joker poisoned Batman in order to find a cure for the Titan overdose completely blew my mind. That whole plot line was incredible and was written in true Joker fashion. Only the Joker will intentionally infect his arch nemesis because he knows that Batman would find a cure to save them both then to let the Joker die from it. Awesome. Just awesome. There were a lot of twists in this game. From the Joker poisoning you to the return of Ras al Ghul, Arkham City really had a lot to offer to the story, and that’s not mentioning the side missions. There were a number of side missions in the game, and each one introduced even more villains that Batman encounters than what we thought leading up to the games release. For example, there are a number of murders coming up around the city and each victim seems to have been killed by a sniper. All evidence points towards the deadly marksmen Dead Shot. Some missions will lead you to Black Mask, some take you into a small fight with Bane, and you have a brief run in with The Mad Hatter. So the number of main villains is quite large and impressive. Speaking of additional characters, it was an absolute blast getting to play as Catwoman. She’s as dangerous as she is beautiful and as quick and agile as the animal she derives her name from. Her missions were very fun to do. We originally find Catwoman as Batman. She is being held captive by Two-Face and is about to be judged and executed by the former Gotham DA, but is rescued by Batman. Catwoman’s story goes like this: Catwoman’s loot has been stolen by Two-Face and his men, and now she is Hell bent on getting her stuff back by any means necessary. She beats up Poison Ivy and gets her to help her get into Two-Face’s vault which has her things. When Catwoman gets her loot back she intends on leaving Arkham City and going on with her life. Catwoman’s story and Batman’s story eventually intertwine again. At the end of Catwoman’s story she(kinda) has a choice. She can either walk out the doors of Arkham City with her loot and enjoy her life in Gotham, or she can stay in Arkham City and rescue the recently captured Batman. The game does give you the choice of doing either, but if you choose not to save Batman, an alternate credits sequence will roll, but it will rewind and you will have to choose to save Batman to finish the overall campaign. Still, very cool though. Getting to play as Robin is actually pretty damn cool. They have made him dark and gritty and not so campy and lame than the Robin we all know. So don’t expect any “Holy whatever Batman!” lines while he beats the ever living shit out of thugs in the challenge maps. This particular Robin is one of Tim Drake and not the original Robin, Dick Grayson. But the original Robin has not been left out of Arkham City. Dick Grayson will make an appearance as Night Wing as DLC which I believe should be available now. While Robin makes a couple of appearances in the main story, he and Night Wing are only playable in the challenge mode(which kinda sucks). Like I said earlier, the gameplay in Arkham City is even more fluid and free flowing than is was in Arkham Asylum, which I didn’t think was possible. What I found very cool and fun is that Batman now uses the environment to take down his foes. When he counters an attack near a wall or rail, he will use said wall or rail to take down his enemy, he usually bashes their head into it, which is always fun to do. Another this that is very cool this time around is that you can now counter multiple enemies at once, which makes to some really stylized combo moves executed by the character. The boss fights too were quite fun this time around. In particular, the fight against Mr. Freeze. This fight was both fun and difficult because unlike other enemies of Batman, Freeze catches on to Batman’s tricks and disables the means to do damage to him after Batman hurts him. So there isn’t a set pattern to defeating Freeze like there is with the other bosses, so that was very fun. Batman also has some new gadgets to play with in this game. The one you use the most would be a gun that shoots out bursts of electricity. There are a number of doors around Arkham City that need electrical currents to open them, and that’s where this particular gadget comes into play. It can also be used to temporarily disable enemies. Some other new gadgets include: a sonic baterang(which will distract nearby enemies), and an ice blast grenade(which can be used to close up steam pipes and can be used to make a platform when thrown into water). Some of Batman’s existing gadgets return and can be given upgrades by completing tutorials throughout Arkham City. And the cryptograghic encrypter has gotten a major over hall and is now used as a radio frequency detector and has made hacking into devices a lot more fun. Bad Things: If there is one complaint about Arkham City, it’s that you can’t play as Robin and Night Wing in Arkham City. I’m hoping that Rocksteady will release some story DLC that will feature either Robin or Night Wing, or both perhaps? Maybe? Please? Conclusion: You can’t really ask for a better game than Arkham City. It had a great story, wonderful gameplay, and some great voice acting featuring the talents once again of Kevin Conroy as Batman/Bruce Wayne, Mark Hamill as the Joker, and Stana Katic as Talia al Ghul(for those who do not know, Stana Katic is currently a star on ABC’s Castle, co-starring the always awesome Nathan Fillion). Expect to see this game to be highly considered for game of the year. It certainly has my vote. All right guys. That does it for me for now. Next month I will be reviewing Halo: Combat Evolved Anniversary Edition. Stay tuned guys. Laterz!!

Why Should Local Music Matter?

Someone asked me recently “Why should local music matter?”. I was, at first, dumbfounded. I thought to myself, “How could it NOT matter?”. I grew up on the local scene in Houston. Bands like Deadhorse, Taste of Garlic, Spunk and 30footFALL were my life. I never knew any different.

If you were to take a moment and actually listen to modern radio you would hear what Clear Channel wants to sell you. There is a reason that NickelBack and Lady Gaga sell so many records. Its because they are played ad nauseum. The sheeple can’t help but rush out and buy this up. I am a musician. Every close friend I have is also a musician. I have listened to the current music being fed to the masses and tried to understand why they are so popular. There is no redeemable quality to this. It’s all protools digital cookie cutter music. Its missing one of the very key elements to music. Soul. It is merely a product being manufactured for the purpose of making money or to sell merchandise to make money. Its not an outlet for the artist to release pent up aggression or anxiety.

Listening to someone like Katy Perry talk about “paying her dues” is a joke. Give me a break. What the fuck do these modern kids know about “dues”? Ask any of the OMBG crew about paying dues (except Dean) and you will get the same answer. Its about heart and soul and hard work. Its not about how many units I moved last week or how quickly I sold out this venue or whatever. Its about Soul. I know that I am repeating myself here, but its really that simple. Heart and Soul.

This is a holiday weekend. Most of you have some extra time off work. Go out and see some live music. If youre in Houston hit up Fitzgeralds, or Rudyards, or Mangos. There are tons of places in town to get your musical feel. There is SO much undiscovered talent out there just dying to get in your earholes.

Remember, the scene isn’t dead.

-Mike Hutson

 

 

TripleJXX01 on ‘Let’s Playing”

Hey everyone, this is TripleJXX01. As the odd username implies, I’m indeed a Youtuber looking to make it big in the publicity of internet fans, trolls, flamers, and more. However, the style of my videos, though not necessarily rare, is called “Let’s Playing.” Yet another odd internet name, well it’s actually more literal than you may have guessed. What do people usually play? Games, of course! Video games of every kind! Though I’m not the goddess of gaming, I am in fact a faithful gamer girl.

Anyway, “Let’s Playing” is when someone records themselves playing a video game while they commentate in the background. This type of commentary can be comical, informative, or even the equivalent of a vlog. I’ve personally found most people watching “Let’s Play’s” for the comical value of the player rather than for gaining information on the game. Though this isn’t always true, most people looking for a video to guide them through the game turn to “Let’s Playing’s” counterpart in the searchbar–a walkthrough. Though “Let’s Players” can indeed be purely informative on the game, this is how most differentiate “Let’s Plays”and walkthroughs.

Now that you know a little bit about what “Let’s Playing” is, let me explain the reason people “Let’s Play” and why they choose to share their often nonsensical ramblings on the internet while holding a game controller. Well, why do you play video games in the first place? To have fun of course! However, there is one drawback to the fun of pushing buttons, eager to see what happens in the other world inside your television’s/computer’s screen. It’s the awkward/frustrating/painful/infuriating/tear-your-hair-out-of-your-skull moment when you can’t figure out what the hell you’re supposed to do next in order to progress. That’s the name of any game. Progress. Even if the game has no story, if you can’t progress, what’s the point of playing it?! Exactly, there is no point.

Now imagine, you’re about to throw your gaming device out a window in hopes it explodes against someone else’s car when you remember man’s one gift to the human race: the internet. Yes! A guide to defeating the next boss or finding the next power-up is a mere click of the Google/Bing search button away! of course, sadly, no one likes or has the time to read anymore which makes the complicated guide you just found completely useless. That’s where the beauty of “Let’s Playing” comes into effect.

“Let’s Playing” is considered a hobby, a money-making opportunity, or even simply something to do to halt the strange stares received when yelling at your video game. Most people do it for the fun of playing video games. Others have a desire to fulfill the gamer’s natural urge to complete their newest game. some people even do it so they have something to do while they talk about their everyday lives.

I like to “Let’s Play” in my free time away from school to unwind and talk about my passion for gaming, as well as other random things in my life. It doesn’t always have to be about games. Now, I’m by no means a “professional” “Let’s Player,” in fact I just started my first “Let’s Play” of the Legend of Zelda and the Minish Cap. I’m up to 15 episodes and I’ve gained 8 subscribers. Trust me people, it’s not all about the numbers. If you really care about numbers, I still say you should deviate your eyes away from the 0 beside the number of subscribers you have when you first start out. Give it some time, and that number will rise before you can remember how depressed that little 0 made you feel in the beginning.

Lastly, what makes a “Let’s Play” that people want to see? Quality. That’s all I can say. Quality is NOT holding up a camcorder to your television screen while you talk to your buddy in the background. I only spent twelve dollars to begin “Let’s Playing,” and that was on a headset to record my voice with and I’ve often been praised for the amount of quality in my videos even though I can only get the actual video quality up to 480p which is standard definition.

This has been TripleJXX01, just a girl and her games. Thanks for reading!

TripleJXX01′s Introduction Video to her Let’s Play Youtube Channel.

Being There new video released

You will probably want to check out this new video from up and coming indie band “Being There” it is a B-side to their debut single The Radio and the video was recorded in the UK while the band was on tour with Noah and The Whale. Something about a tour video makes me want to pack right away.

Wet Black Ghost

Interview by Brea Guettner with Adam and Matt from Wet Black Ghost. [audio:http://www.meltedzipper.com/podcastMusic/wetBlackGhostInterview.mp3]

Arkansas Indie Comic Superstars

Bio –  Wet Black Ghost Publishing is Adam Smith (the words,) and Matt Fox (the art.) We’re based out of Little Rock, Arkansas.

Mule was our first self-published attempt at a sci-fi one-shot. Long Walk to Valhalla is a bit longer and currently underway as a webcomic. Pages are updated every Monday.

Contact – Website

Lionize

Interview by Timothy Danger with Chris from Lionize. [audio:http://www.meltedzipper.com/podcastMusic/lionizeInterview.mp3]

Lionize – Reggae/Rock

Members: Chris Brooks – Keys Henry Upton – Bass Mel Randolph – Drums Nate Bergman – Guitar (and sometimes) Tim Sult – Guitar

Bio: Genre-bending reggae/rock band Lionize have announced that they will release Superczar and The Vulture, their fifth album, and first on the Pentimento Music Company label on 12/6/11, with distribution by Redeye. The release sees Lionize heading back to Magpie Cage Recording Studio (Against Me!, The Promise Ring, Murder By Death) to record with the legendary J. Robbins. On it, they weave together 70s-influenced heavy psych rock riffs with reggae grooves and deeply soulful vocals, resulting in a record that both challenges and embraces the genres where it finds its roots.

Lionize spent this past summer as stand-outs on the Vans Warped Tour, and followed that success with a string of dates across the United States co-headlining with friends Larry and His Flask. This fall sees the band once again on the road, touring the country with labelmates Streetlight Manifesto, Rodeo Ruby Love and friends Reel Big Fish. You can view dates at the bottom of the page. Lionize are no strangers to the touring life, having spent the better past of the last decade touring virtually non-stop with the likes of Bad Brains, Clutch, Steel Pulse, and CKY among numerous others.

Contact: Facebook Website

 

Larry and His Flask

Interview by Timothy Danger with Andrew from Larry and His Flask. [audio:http://www.meltedzipper.com/podcastMusic/larryAndHisFlaskInterview.mp3]

Larry and His Flask — Oregon Punk Folk Rock

Members: Jamin Marshall Jeshua Marshall Ian Cook Andrew Carew Kirk Skatvold Dallin Bulkley

Bio: Musical anthropologists interested in the study of just how fast a band can evolve need look no further than the six upright, upstanding men in Oregon’s Larry and His Flask.

Formed by brothers Jamin and Jesse Marshall in 2003, the Flask (as the band’s expanding army of fans calls them) spent its first half-decade stuck in a primordial, punk-rock goop, where a blood-sweat-and-beers live show took priority over things like notes and melodies. Don’t misunderstand: The band was (somewhat) skilled and an absolute joy to watch, but the goal was always the party over perfection. Over the past two years, however, Larry and His Flask has gone from crawl to sprint at breakneck speed. First, Jamin Marshall moved from gargling-nails vocals to drums. Guitarist Ian Cook became the band’s primary voice. And a trio of talented pickers and singers — Dallin Bulkley (guitars), Kirk Skatvold (mandolin) and Andrew Carew (banjo) — joined the family. (And no, you didn’t miss something. No one is named Larry.) Determined to make music for a living or die trying, the six brothers set out in a van, intent on playing for anyone, anywhere at any time. From coffee shops to dive bars and street corners to theater stages, the Flask honed their sound and show through experience, attacking each gig like buskers who must grab and hold the attention of passersby in hopes of collecting enough change to get to the next town. By 2009, Larry and His Flask’s train began gaining steam. The band’s new songs are a blurry blend of lightning fast string-band picking, gorgeous nods to old-school country, and sublime multi-part harmonies, all presented through a prism of punk chaos. The boys have grown and changed, yes, but their shows are still gloriously physical displays of live music’s sheer power. In other words, keep your eyes peeled, or risk taking the heavy end of Jesse Marshall’s flailing, stand-up bass right between the eyes. A slot supporting the Dropkick Murphys in the Flask’s hometown led to an invitation to open for the Celtic punk kingpins across the eastern half of the United States, as well as an opportunity to finally record their new, twangier sound. The result is Larry and His Flask’s three-song, self-titled 7″ record, pressed in a limited run that’s quickly being snapped up by the band’s new fans, who’ve been clamoring for a sip of aural hooch to call their own. In mid-2010, the Flask is holed up in their crash pad in Central Oregon, working on songs for their first full-length, playing gigs here and there, and, in the words of Jesse Marshall, “fixing the van and all our broken shit” in anticipation of the next leg of a lifelong tour. Keep up with the band’s never-ending tour schedule at www.larryandhisflask.com

Contact : Website Facebook

Wizard World Interview — Nigel Sade

Interview by Timothy Danger at Wizard World Comic Con. [audio:http://www.meltedzipper.com/podcastMusic/nigelsade.mp3] About the Artist :: Nigel Sade was born on a bright and sunny day nearly to some, and exactly to others, 30 years after D-day. Some consider this meaningful whilst the rest laugh at those people, but I digress. He was raised in hell … or rather Ohio but I don’t want to split hairs. In a smallish county called Portage. As a child he could be found drawing on any surface he could make a mark on, and with all the moving security deposits were more like donations. In School this A.D.H.D. Toth wannabe (but with hands) was considered a bit strange by his peers, … a malady that never left him as it turned out. As a teenager he was a rebellious youth, A Technicolored street Freak, delving into every aspect of art, from Drawing to painting to Music to Religion to Science to Philosophy in general. Then there were the dark times … the marriage! When his soul was crushed by evil and doubt. He Dreamt of being an artist but that was not a real job … how could you feed a family with that pipe dream? However, In just 6 and a half long agonizing years it was over. On the Up side His torment was not without reward; He now has 2 lovely Spawn with which to explore life. Shortly after his divorce Nigel graduated college with a degree in Philosophy. So Armed with his freedom, his offspring, and an amazing ability to argue points that even he may not believe, he set out on the high seas of art! This was a joyous thing! There was much weirdness, art, travel, debauchery and Success. Stories were made and told. Currently travel the amber waves of grain, questioning whatever reality they are presented with, chewing that up and spitting it out in the form of art. Then Nigel shows that art to the hapless masses in hopes that it moves them as much at it moved him to create it. His art in form is Symbolism represented in either a realism fashion or Symbolic Abstracts, and in function it questions basic ideas we hold dear as a people. It is mostly driven by philosophical motifs and just plain old strangeness. Nigel’s belief is that art should spur conversation, not just match ones curtains. Now you may ask, “What does all this have to do with piracy?” Well, he was always a grungy, bandana wearin freak. His family was and is highly Piratical What with their last name Rogers all the family businesses are Jolly Roger this and Jolly Roger that … Not to mention their propensity for Rum. So with his families’ nautical background and the new Pirate craze, the public proclaimed him a pirate, and a pirate he was. Yet, having always loved pirates, one can say Nigel got peanut butter in his chocolate! Contact :: Website